Monday, 25 January 2010

Design for Tate modern

On the 19th of January I had to again team up in another group with different people in our class and come up with a innovative design that could be sold in the art gallery, but first we had to create a persona as well as invent an imaginative character and revolved it around our invented design. Eventually we came up with and idea and pitched it to the class, but our peers disapproved greatly with it because it did not make sense and was not interesting. So I came up with an idea by myself which for the imaginary character was a art student aged 23 who listens to classical music from Bulgaria comes to England to visit the Tate galleries all over England but whilst visiting galleries he often gets lost and has difficulties reading maps so I came up with a ball In a maze type of game where there is a silver ball in a maze, layout would be identical to the specific gallery and you have to get it from top floor to bottom floor.

1 comment:

  1. Hmmm, this sounds familiar. What's the link between the Bulgarian classical music listener and being bad at reading maps, is it common for tourists to get lost in the Tate? Which Tate are you thinking of? Can someone really get lost in the Tate Modern? Also how will your tourist know where he is in relation to the ball in the model i.e. if he doesn't know where he is how can he identify with the location of the ball? Doesn't getting lost and having difficulties suggest a certain amount of anxiety; is it a good idea to a construct game (or rather a puzzle) that draws on an anxiety producing experience?