Sunday 28 February 2010

looking back at the processes we took when generating ideas for our game i felt that we did use most of the same steps when planning to design thing as the diagram shown by our teacher, we started off with the thought showers (brainstorming. Then we deconstructed the Unnecessary bits from our thought showers but we eventually started from scratch and came up with a new thought shower for our design and then we took away the unwanted bits then add new useful features for our design. I think my group did a good job when we were planning out our design but i kind of found it quite daunting and boring due to its longevity.

Tuesday 23 February 2010

We also got details of our next assignment which is about learning theories and how we used it when we were creating ideas for the Tate design competition This time it is a 750 word assignment. Next we tested our game out to see if the game was entertaining enough to created. Our group created this with just paper and some penny coins
Our groups idea on a game inspired by the Tate Modern is has been approved by our lecturer and likes the idea as well, and now we have to come up with a model to show our lecturer how the game would look like visually. So one of my team mates created sketch of what the game should look like and our group approved of this:

During our lesson in PPD we decided to create another idea for a computer game which was about a theft called the Night Fox who wanted to steal as much paintings from the Tate Modern as possible for his reputation and collections of stolen artworks from famous artists like Van Gough and M.C Esher.

On the 19th of January I had to again team up in another group with different people in our class and come up with a innovative design that could be sold in the art gallery, but first we had to create a persona as well as invent an imaginative character and revolved it around our invented design. Eventually we came up with and idea and pitched it to the class, but our peers disapproved greatly with it because it did not make sense and was not interesting. So I came up with an idea by myself which for the imaginary character was a art student aged 23 who listens to classical music from Bulgaria comes to England to visit the Tate galleries all over England but whilst visiting galleries he often gets lost and has difficulties reading maps so I came up with a ball in a maze style game.